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A scholarly edited volume that examines digital games as sociocultural artifacts, exploring how computer games reflect, shape, and intervene in contemporary culture. Contributors analyze games through perspectives including media studies, sociology, cultural theory, and political analysis, focusing on issues such as simulation, identity, narrative, and the militarization of play. Published as an academic study of the cultural significance of video games.
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Publisher: Palgarife Maillan
Publishing Year: 2008
ISBN: 978-0-230-54544-1
Pages: 288