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Page 1 | Results on this page: 9 | Digital Books: 9 | Physical Books: 0

3D Game Engine Design

Subjects:

Published in: 101

Availability: 1 of 1(eBook)

By: A Practical Approach to Real-time Computer Graphics

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics

Subjects: Computer Science

Published in: 2000

Availability: 1 of 1(eBook)

By: David H. Eberly

3D Rendering in Computer Graphics

Subjects: Computer Science

Published in: 2012

Availability: 1 of 1(eBook)

By: Dobbins Patria

Advanced Graphics Programming Techniques using OpenGL

Subjects: Computer Graphics OpenGL Algorithms rendering

Published in: 101

Availability: 1 of 1(eBook)

By: Tom McReynolds

Cambridge - 3D Computer Graphics - A Mathematical Introduction With Opengl

Subjects:

Published in: 2005

Availability: 1 of 1(eBook)

By: 2005

Computer Graphics and Multimedia : Applications, Problems and Solutions

Subjects: Team DDU

Published in: 101

Availability: 1 of 1(eBook)

By: DiMarco John

Mathematical and Computer Programming Techniques for Computer Graphics

Subjects: Springer 2006 ISBN 978-1-8233-902-9 Compiled by MP@GP

Published in: 2010

Availability: 1 of 1(eBook)

By: Peter Comninos

Matrix and Vector Manipulation for Computer Graphics

Subjects: Computer Science

Published in: 2000

Availability: 1 of 1(eBook)

By: Ducker Mike

Multimedia, Computer Graphics and Broadcasting

Subjects: Springer

Published in: 101

Availability: 1 of 1(eBook)

By: S'lezak Dominik.

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