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A beginner-friendly guide specifically aimed at teens who want to create their own video games. The book uses the Blitz3D programming language to teach basic programming concepts, 3D graphics, lighting, sound, collision detection, and other game components. It also walks students through 3D modeling (with Autodesk 3ds Max) and game design in a step‑by‑step manner so that by the end they can build a complete 3D game.
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Edition: 2nd
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Publisher: Course Technology
Publishing Year: 2010
ISBN: 978‑1‑59863‑843‑1
Pages: 432