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A comprehensive technical treatment of real‑time rendering architecture, mathematical foundations for 3D engines, and core systems used in engine development. The book provides rigorous explanations of geometry, transformations, visibility, lighting, and scene management, offering a foundational framework for understanding how modern real‑time graphics engines are structured and implemented.
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Publisher: Morgan Kaufmann
Publishing Year: 2000
ISBN: 9781558605930
Pages: 1056