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This book provides a comprehensive and practical guide for developers and researchers who want to build network-enabled computer graphics applications — including multiplayer games and networked virtual environments.
It explains fundamental networking concepts, architectural patterns, middleware, and communication protocols as applied to graphics systems; covers issues such as latency, consistency, scalability, synchronization, and resource management; and includes numerous real-world case studies and working code examples (in C++ and Java).
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Publisher: Morgan Kaufmann (an imprint of Elsevier)
Publishing Year: 2009
ISBN: 9780123744234
Pages: 536