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Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL is a leading textbook that teaches the principles of modern computer graphics through a practical, programming-oriented approach using OpenGL and programmable GPU shaders.
Unlike traditional graphics books that begin with low-level mathematical theory, this text adopts a top-down approach, introducing students to graphics programming from the perspective of creating interactive applications before exploring the underlying algorithms and mathematical foundations.
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Publisher: Addison-Wesley
Publishing Year: 2012
ISBN: 978-0-13-254523-5
Pages: 778