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A mathematically rigorous introduction to 3D computer graphics that uses OpenGL to illustrate rendering, transformations, projections, shading, and animation. The book integrates graphics programming with the underlying geometric and algebraic foundations, making it a useful resource for students and practitioners aiming to understand both theory and practical implementation.
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Publisher: Cambridge University Press
Publishing Year: 2003
ISBN: 978-0-511-07850-7
Pages: 312