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An introductory textbook on the mathematics used in 3D graphics and game development, covering vectors, matrices, coordinate systems, transformations, rotations, and basic geometry. The book is written for programmers and game developers who need a practical, application-focused understanding of 3D math rather than a purely theoretical treatment.
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Publisher: Wordware Publishing, Inc.
Publishing Year: 2002
ISBN: 978-1556229115
Pages: 288