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A critical, ethnographic study of digital game play that reconceptualizes global gaming networks as heterogeneous collections of localized practices. Apperley uses fieldwork in locations such as Venezuela and Australia to analyze the “rhythms” of play — how everyday life, social context, and global gaming culture intersect. Combining media theory, rhythmanalysis, and case studies, the book argues that the experience and meaning of games emerge not from technology alone but from situated social practices and cross-scale interactions between local and global gaming ecologies.
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Publisher: Institute of Network Cultures, Amsterdam
Publishing Year: 2010
ISBN: 978-90-816021-1-2
Pages: 168