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3D Math Primer for Graphics and Game Development provides a detailed and accessible introduction to the mathematical concepts needed for 3D graphics and game development. The book covers key topics such as vectors, matrices, rotations, and 3D transformations, and also introduces more advanced concepts like quaternions and collision detection. It is designed for readers with a basic understanding of algebra and provides practical C++ code examples that help readers grasp how to implement the math behind 3D graphics. The book is suitable for both beginners and professionals looking to enhance their knowledge of 3D mathematics.
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Publisher: Jones & Bartlett Learning
Publishing Year: 2002
ISBN: 978-1556229114
Pages: 448