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Page 1 | Results on this page: 10 | Digital Books: 32 | Physical Books: 0

3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation

Subjects: D computer graphics

Published in: 2011

Availability: 1 of 1(eBook)

By: Ami Chopine

3D Game Development with Microsoft Silverlight 3 Beginner's Guide

Subjects: Game development

Published in: 2009

Availability: 1 of 1(eBook)

By: Gastón C. Hillar

3D Game Development with Microsoft Silverlight 3: Beginner’s Guide

Subjects: Computer Science

Published in: 2009

Availability: 1 of 1(eBook)

By: Gastón C. Hillar

3D Game Development With Microsoft Silverlight 3: Beginner's Guide

Subjects: Computer Science

Published in: 2009

Availability: 1 of 1(eBook)

By: Gastón C. Hillar

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics

Subjects: Computer Science

Published in: 2000

Availability: 1 of 1(eBook)

By: David H. Eberly

3D Game Programming for Teens (2nd Edition)

Subjects: Computer Science

Published in: 2010

Availability: 1 of 1(eBook)

By: Maneesh Sethi

3D Game Textures: Create Professional Game Art Using Photoshop

Subjects: Game art

Published in: 2009

Availability: 1 of 1(eBook)

By: Luke Ahearn

3D Math Primer for Graphics and Game Development

Subjects: Computer graphics

Published in: 2002

Availability: 1 of 1(eBook)

By: Fletcher Dunn & Ian Parberry

3D Math Primer for Graphics and Game Development byDunn

Subjects: Mathematics for 3D Graphics Game Development

Published in: 2002

Availability: 1 of 1(eBook)

By: Fletcher Dunn & Ian Parberry

3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body

Subjects: Computer Science

Published in: 2011

Availability: 1 of 1(eBook)

By: Nikos Sarris & Michael G. Strintzis

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